Towny

Towny is the primary plugin EarthCraft uses. It is a land claim plugin used to identify territory for players and their nations.

(Shows general Towny commands)

 * ? - Shows more towny commands.
 * farmblocks - Shows the blocks usable in farm plots.
 * itemuse - Shows the items in the item_use_ids list.
 * map - Shows the towny map.
 * plotclearblocks - Shows the blocks deleted using
 * prices - Shows taxes/costs associated with running a town.
 * switches - Shows the blocks in the switch_ids list.
 * time - Shows time until next new-day (tax/upkeep collection.)
 * top
 * residents {all/town/nation} - Shows top residents.
 * land {all/resident/town} - Shows top land owners.
 * spy - Admin command to spy on all chat channels
 * tree - Shows lots of stuff.
 * universe - Shows full towny stats, resident/town/nation/world counts as well as townblocks claimed.
 * v - Shows towny version.
 * war
 * stats
 * scores
 * hud
 * participants {page #}
 * wildsblocks - Shows the blocks that are usable in wilds plots, and which are allowed to be farmed in the wilderness.

(Shows all plot commands)

 * claim - Resident command to personally claims a plot that are for sale.
 * auto - Resident command to personally claim an area of plots that are for sale, around the player typing the command.
 * unclaim - Resident command to unclaim personally owned plots.
 * circle/rect - Resident command to unclaim personally owned plots in a circle or rectangle shape.
 * {# (radius around current position)} - Radius of the area to unclaim.
 * {forsale/fs} - Set a plot for sale.
 * circle/rect - Set a shape.
 * {# (radius around current position)} - Radius of the area to set forsale.
 * $$ - Cost of plot.
 * circle/rect - Set a shape.
 * {# (radius around current position)} - Radius of the area to set forsale.
 * {notforsale/nfs} - Set a plot to not be for sale.
 * circle/rect - Set a shape.
 * {# (radius around current position)} - Radius of the area to set notforsale.
 * evict - Used to remove a plot from a plot owner, usually by the mayor or assistant.
 * perm - Shows the perm line of the plot in which the player stands.
 * perm hud - Toggles on/off the plot perm hud scoreboard which shows the perm line of the plot in which the player stands along with more useful plot info.
 * set
 * reset - Sets a shop/embassy/arena/wilds plot back to a normal plot.
 * shop - Sets a plot to a shop plot.
 * embassy - Sets a plot to an embassy plot.
 * arena - Sets a plot to an arena plot.
 * wilds - Sets a plot to a wilds plot.
 * inn - Set a plot to an inn plot.
 * jail - Set a plot to an jail plot.
 * farm - Set a plot to a farm plot.
 * bank - Set a plot to a bank plot.
 * outpost - Set a plot to an outpost plot, costs the same as /t claim outpost.
 * name - allows a mayor or plot-owner to rename plots they own, overwriting the ~Unowned message. Personal-plots display both the plot's given name and the name of the plot-owner.
 * perm
 * {on/off} - Edits the perm line of the single plot in which the player is standing. See here for details.
 * {resident/ally/outsider} {on/off}
 * {build/destroy/switch/itemuse} {on/off}
 * {resident/ally/outsider} {build/destroy/switch/itemuse} {on/off}
 * reset - Resets the plot in which you stand to the default perm line of the /town or /resident screen (depending on if the plot is owned personally or by the town.)
 * toggle
 * fire - Turn on/off firespread in the plot in which you stand.
 * pvp - Turn on/off pvp in the plot in which you stand.
 * explosion - Turn on/off explosions in the plot in which you stand.
 * mob - Turn on/off hostile mobspawning in the plot in which you stand.
 * clear - Command to remove list of block id's from a plot, used by a mayor on town-owned land, or by a plot-owner on their personal plots.
 * group
 * add|new|create {groupname} - Creates a plot group where a player is standing, also adds plots to an existing group.
 * remove - Removes the plot stood in from its plot group.
 * rename {newname} - Renames a plot group.
 * set {plottype} - Sets the group to a specified plot type. Not able to be used for Jail plots.
 * set perm ... - Used to set the perm line of the group you are standing in. See above section for /plot set perm for remainder of commands.
 * toggle ... - Used to toggle plot settings. See above section for /plot set toggle for remainder of commands.
 * forsale|fs {price} - Set the group for sale at the set price.
 * notforsale|nfs - Set the group not for sale.
 * trust
 * add {resident} - Allows this player full access to a plot
 * remove {resident} - Removes player's full access to a plot

(Resident commands. /resident also shows the resident data of a player)

 * ? - Shows /res commands available.
 * {resident} - Shows a player another player's resident screen.
 * friend
 * add {resident} .. {resident} - Resident adds online player to their friends list.
 * add+ {resident} .. {resident} - Resident adds offline player to their friends list.
 * remove {resident} .. {resident} - Resident removes online player from their friends list.
 * remove+ {resident} .. {resident} - Resident removes offline player from their friends list.
 * clearlist - Removes all friends from a resident's friend list.
 * list - Returns a list of your friends.
 * list - Lists residents in towny's data folder who are online.
 * jail paybail - Allows a player to pay to get out of jail. Funds go to the town which owns the Jail.
 * spawn - If deny_bed_use: true and player has a current bed spawn, command will teleport player to their bed.
 * toggle
 * map - Turns on map which refreshes when moving across plot borders.
 * townclaim - Turns on mode where /town claim is automatically used when moving across plot borders.
 * plotborder - Turns on smokey plot-border view. Border shows when players cross to different townblocks.
 * constantplotborder - Turns on smokey plot-border view. Border doesn't disappear.
 * spy - Admins can turn on chat-channel spying.
 * ignoreplots - Turns on/off plot notifications in town.
 * reset - This turns off all modes that are active.
 * set
 * perm
 * {on/off} - Edits the perm line on the resident screen. See here for details.
 * {friend/ally/outsider} {on/off}
 * {build/destroy/switch/itemuse} {on/off}
 * {friend/ally/outsider} {build/destroy/switch/itemuse} {on/off}
 * reset - This takes the perm line seen in the /resident screen and applies it to all plots personally owned by the player typing it.
 * tax - Shows taxes a player pays.

(Town commands, /town also shows town information)

 * ? - Shows /town commands available.
 * {town} - Shows a player another town's town screen.
 * here - Shows you the town screen of the town in which you stand.
 * leave - Leaves a town.
 * list
 * by name {page #} - order alpabetically.
 * by resident {page #} - order by town with most residents.
 * by balance {page #} - order by town with the highest nation bank balance.
 * by townblocks {page #} - order towns by how many townblocks they have claimed.
 * by online {page #} - order by how many players are online at that moment.
 * by open {page #} - lists open towns first, in order of most residents to least residents.
 * by public {page #} - lists public towns first, in order of most residents to least residents.
 * by ruined {page #} - lists ruined towns first, in order of most residents to least residents.
 * by bankrupt {page #} - lists bankrupt towns first, in order of most residents to least residents.
 * online - Shows players in your town which are online.
 * plots {townname} - Shows a helpful list of plots and their types/revenue which are owned by the town.
 * new {townname} - Creates a new town.
 * add {resident} .. {resident} - Mayor command to add residents to your town.
 * kick {resident} .. {resident} - Mayor command to remove residents from your town.
 * invite - Show a list of players who've been sent invites to your town.
 * sent - Show a list of players who've been sent invites to your town.
 * received - Show a list of invites your town has received from nations.
 * accept {nationname} - Accept an invite to join a nation.
 * deny {nationname} - Deny an invite to join a nation.
 * {playername} - Send an invite to a player to join your town.
 * spawn - Teleports you to your town's spawn.
 * spawn {town} - Teleports you to another town's spawn.
 * claim - Mayor command to claim the townblock in which you stand for your town.
 * outpost <#|{name}|{name:#} - Claims an outpost for your town. {name} uses the plot name. {name:#} is used when a plot name begins with a number.
 * {# (radius around current position)} - Claims an area of townblocks around you for your town.
 * auto - Claims as many townblocks around you as is possible given money in townbank and available townblocks.
 * unclaim - Mayor command to unclaim the townblock in which you stand.
 * all - Mayor command to unclaim all townblocks.
 * {# (radius around current position)} - Command to unclaim an area of townblocks around you.
 * outpost - Used to unclaim glitched outposts on MySQL Towny servers pre-0.92.0.0
 * withdraw {$} - Removes money from town bank.
 * deposit {$} - Adds money from player to the town bank.
 * bankhistory {#} - Opens a book GUI with # number of transactions listed, showing the town bank history.
 * buy
 * bonus {amount} - Buys available bonus townblocks.
 * delete {town name} - Admin/Mayor command to delete a town from towny's data folder's files.
 * merge {town name} - {town name} is the town which will be merged into the town owned by the mayor using the command.
 * outlawlist {town} - Displays a list of outlaws for a town.
 * outlaw {add/remove} {name} - Adds or removes an outlaw from a town's outlaw list
 * outpost
 * {# (where # equals the corresponding outpost's number)} - Teleports to an outpost.
 * {list} - lists your town's outposts.
 * ranklist - Displays residents and their ranks.
 * rank {add|remove} {playername} {rankname} - Grants or removes a rank to a resident of the town.
 * reclaim - allows a resident to reclaim their ruined town.
 * reslist {townname} - See a FULL list of all residents in a town.
 * say {msg} - Broadcast a message to online town members.
 * set
 * board
 * {message} - Sets message seen by residents upon logging in.
 * none - Sets an empty board which will not be seen on login or in the /town status screen.
 * mayor {resident} - Mayor command to give mayor status to another resident.
 * homeblock - Sets the homeblock and spawn of your town.
 * spawn - Sets the town spawn, must be done inside the homeblock.
 * spawncost - Set the cost of spawning to a public town. Doesn't affect town residents, nation members and nation-allies.
 * name {name} - Change your town's name.
 * outpost - Resets the outpost's spawn point to the player location. Must be used in an existing outpost plot.
 * jail - Resets a jail plot's spawn to current position within a jail plot.
 * perm
 * {on/off} - Edits the perm line on the town screen. See here for details.
 * {resident/ally/outsider} {on/off}
 * {build/destroy/switch/itemuse} {on/off}
 * {resident/ally/outsider} {build/destroy/switch/itemuse} {on/off}
 * reset - This takes the perm line seen in the /town screen and applies it to all plots owned by the town.
 * tag {upto4character} - Sets the town's tag, which is sometimes used on that chat line.
 * clear - Clears the tag set for the town.
 * taxes {$} - Sets taxes collected from each resident daily. Also sets percentage if taxpercent is toggled on.
 * taxpercentcap {$} - The maximum amount that can be taken when taxpercent is enabled.
 * plottax {$} - Set taxes collected from each resident daily, per plot that they own.
 * plotprice {$} - Sets default cost of plot for the town.
 * shopprice {$} - Sets default cost of a shopplot for the town.
 * shoptax {$} - Set taxes collected from each resident daily, per shopplot that they own.
 * embassyprice {$} - Sets default cost of a embassy plot for the town.
 * embassytax {$} - Set taxes collected from each resident daily, per embassy plot that they own.
 * title {name} {titlegoeshere} - Mayor command to add a Title to a member of the town.
 * surname {name} {surnamegoeshere} - Mayor command to add a Suffix to a member of the town.
 * toggle
 * explosion - Turn on/off explosions in town.
 * fire - Turn on/off firespread in town.
 * mobs - Turn on/off hostile mobspawning in town.
 * public - Turn on/off public /town spawning and the co-ordinates of the town's homeblock in the /town screen.
 * pvp - Turn on/off pvp in town.
 * taxpercent - Turn on/off taxing by percent/flatrate.
 * open - Turn on/off public joining to your town.
 * jail {number} {residentname} - Sends a resident of your town to the jail spawn number specified. Same command unjails a player.
 * jail {number} {residentname} {days} - Sends a resident of your town to the jail spawn number specified, for the number of Towny days specified.
 * join {townname} - Command to join a town that doesn't require invites.

(Nation commands, /nation also shows nation information)

 * ? - Shows /nation commands.
 * list
 * by name {page #} - order alpabetically.
 * by resident {page #} - order by nation with most residents across all towns.
 * by balance {page #} - order by nation with the highest nation bank balance.
 * by towns {page #} - order by nation with the most towns.
 * by townblocks {page #} - order nations by how many townblocks their towns have collectively claimed.
 * by online {page #} - order by how many players are online at that moment.
 * by open {page #} - ordered by open first, number of residents second.
 * by public {page #} - order by public first, number of residents second.
 * online - Shows players in your nation which are online.
 * {nation} - Shows a player the /nation screen of another nation.
 * leave - Mayor command to leave the nation they are a part of.
 * withdraw {$} - King command to remove money from the nation bank.
 * deposit {$} - King command to add money to the nation bank.
 * bankhistory {#} - Opens a book GUI with # number of transactions listed, showing the nation bank history.
 * deposit {$} {townname} - King command to add money to the bank of a town who is in the nation.
 * new
 * {nationname} - Mayor command to create a nation.
 * rank - Command to set assistant/custom ranks in the nation.
 * add {town} .. {town} - Invites/Adds a town to your nation.
 * kick {town} .. {town} - Removes a town from your nation.
 * delete {nation} - Deletes your nation.
 * invite - Show a list of invites sent.
 * help - Show a list of invites sent.
 * sent - Show a list of invites sent.
 * {town} - Invites a town to a nation.
 * ally - Show a list of nation alliance invites sent.
 * add {nation} .. {nation} - Add a nation to your nation's ally list.
 * remove {nation} .. {nation} - Removes a nation from your nation's ally list.
 * accept {nationname} - Accepts an invitation to ally from another nation.
 * deny {nationname} - Denies an invitation to ally from another nation.
 * sent - Show a list of nation alliance invites sent.
 * received - Show a list of nation alliance invites received.
 * enemy
 * add {nation} .. {nation} - Add a nation to your nation's enemy list.
 * remove {nation} .. {nation} - Removes a nation from your nation's enemy list.
 * rank {add|remove} {playername} {rankname} - Grants or removes a rank to a resident of the nation.
 * say {msg} - Broadcast a message to online nation members.
 * set
 * king {resident} - King command to change the king of the nation.
 * capital {town} - Sets the capitol and king of the nation.
 * board
 * {message} - Sets message seen by residents upon logging in.
 * none - Sets an empty board which will not be seen on login or in the /nation status screen.
 * taxes {$} - Sets nationtax applied to the towns within the nation.
 * name {name} - Sets the nation's name.
 * spawn - Sets the nation spawn point.
 * spawncost - Sets the cost of public spawns to that nation's spawn point. No effect on members of the nation or nation-allies
 * title {name} {titlegoeshere} - King command to add a Title to a member of the nation.
 * surname {name} {surnamegoeshere} - King command to add a Suffix to a member of the nation.
 * tag {upto4character} - Sets the nation's tag, which is sometimes used on that chat line.
 * clear - Clears the tag set for the nation.
 * mapcolor {color} - Sets the colour seen on the dynmap-towny webpage.
 * toggle
 * neutral - Sets whether your nation will pay daily to be neutral during towny war.
 * open - Sets the nation to be open, so that any town can join without an invite.
 * join {nation}
 * Used by a town mayor to join an open nation.
 * merge {nationname}
 * Requests the given nation to merge into your nation.
 * Can only be used by the nation king, and requires the king of the other nation to be online to accept the merger.
 * The soon-to-be-ex-king will receive a confirmation message asking if they will accept the dissolution of their nation.
 * If accepted the towns of the nation transfer to the remaining nation. The nation's bank money is also transferred.
 * townlist (nation)
 * (nation) is optional, to show townlist of a nation you aren't a part of.
 * lists all towns in a nation.
 * allylist (nation)
 * (nation) is optional, to show allylist of a nation you aren't a part of.
 * lists all allies of a nation.
 * enemylist (nation)
 * (nation) is optional, to show enemylist of a nation you aren't a part of.
 * lists all enemies of a nation.

/siegewar | /sw

 * collect - Collects money from a victory
 * hud {siege} - Pulls up a scoreboard with the siege info on that town